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Cheating, hacking, piracy, and esports: critical steps needed to protect the industry
The Omdia report indicates that esports revenue is forecast to rise to $3.1 billion by 2026 at a compound annual growth rate of 14.1 percent. Offering in-depth analysis surrounding the steps that should be taken to protect the industry from potentially dangerous threats to reputation and revenue, the report provides analysis surrounding the findings from its survey and uses the data to construct a possible picture of how esports needs to prioritize its security efforts.
Other key findings:
- 81% flagged cheating or hacking in esports as either a major or moderate concern
- 55% said piracy was either a moderate or major concern, indicating a growing realization that the streaming and broadcast of esports events is a facility that is increasingly under attack
- 88% said that their anti-cheating, anti-hacking, or anti-piracy arrangements were either somewhat or very different from those they worked on in mainstream sports
- Almost 40% of respondents still do not use a security service
Download the report
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