Different Types of Spoofing Attacks and How They Work in GamingSpoofing attacks come in many different forms. Here’s how they are being used in gaming to gain access to log-in credentials, insert damaging malware, cheat, and steal your hard-earned revenue:
- Website/URL spoofing: This method is all about making a malicious website look like a legitimate one. The spoofed site will look like the login page for a website you trust—it will match the branding, user interface, and even look like the same URL at first glance. Cybercriminals use spoofed websites to capture usernames and passwords (aka login spoofing) or drop malware onto a consumer’s computer.Epic, the creators of Fortnite Battle Royale, recently released the game on the Android platform. However, it bypassed the Google Play store and is distributing directly to consumers. In doing so, they’ve unleashed a surge of doppelgänger websites. These lookalike sites may appear to be official but are instead phishing sites. They may even be distributing an APK (Android application package) that’s infused with malware.
- GPS spoofing: Essentially, this spoofing method involves tricking a device’s GPS into thinking the user in one location, when they are really in another. This method was most notoriously used as a way to hack and cheat Pokémon Go. GPS spoofing was famously used as a way to cheat and catch different Pokémon, take over a fighter gym and win in-game currency. Hackers and cheats also use GPS spoofing to gain access to country-specific game features.
- Man-in-the-middle attacks: A MiTM attack occurs when a malicious attacker hijacks the sites and applications during the flow of communication data between client and server, by tricking clients into believing he is the server and tricking the server into believing he is the client.The endgame of hacker performing a man-in-the-middle attack is to reroute funds or solicit sensitive personal information like credit card numbers or logins. According to data published by Unity, a gaming tech provider, in-app purchase spending spiked 24% globally in 2020 at the peak of the pandemic. The average per-user annual in-app spend in the U.S. is $79, with $44 of that spent on gaming. If hackers reroute these funds, this quickly dwindles game studio profits.